A World without Isaac N.
A World without "Isaac N." is a unique precision platformer where gravity is just a suggestion and momentum is everything! Armed with nothing but a trusty plunger, navigate through challenging obstacle courses by latching onto rotating platforms and launching yourself with perfect timing.
In this world, Newton never discovered:
– Gravity
– The law of inertia
– The laws of motion
Gameplay: youtube.com/watch?v=7PrV6LPgKiQ
Speed Run: youtube.com/watch?v=mPS_MTdjlss
Key Features
- Zero-Gravity Gameplay: Float through space where traditional platforming rules don't apply
- Physics-Based Movement: Master the art of momentum conservation and angular velocity
- One-Button Simplicity: Easy to learn with just SPACE to release, but incredibly hard to master
- Precision Platforming: Every launch angle matters - align yourself perfectly or face the consequences
- Rotating Obstacles: Dynamic platforms that constantly change your trajectory
- Satisfying Mechanics: Feel the perfect thwack as your plunger connects with each platform
- Dangerous Objects: Navigate carefully around these deadly obstacles moving between platforms
- Bouncy Slimes: Watch out for green bouncy slimes that fling players when hit
- Thick Slippery Oil: Slippery surfaces where your plunger can't stick due to the oily coating
- Comic Finale: A story ending with comic panels. The few who reach the game's conclusion will witness a 2-page, 10-panel illustrated story finale.
How to Play
- You start with an upward boost into the zero-gravity arena
- Your plunger automatically attaches to any platform it touches
- While attached, you rotate with the platform
- Press SPACE to release and launch in the opposite direction
- Time your releases perfectly to reach the next platform
- Master the alignment system for precision launches
Controls
- SPACE - Release from platform
- "R" - Restart the game
- "Mouse 1" - Flip comic pages
This game was made by Yesil Tatlı Sivri Biberler during a 72-hour game jam. Jam's Theme was: A World Without "X"
CREDITS
Lead Game Dev: Murat Kırdal
2D Artist & Game Design:Cem Sapkalı
Lead Game Design & Game Dev: Ataeren Aktun
Asset Usage: All the 2D art except the first orange brick building is hand-drawn, making 97% of the game art unique and original. All the core and unique code is programmed by Murat Kırdal (He is kinda genius). Some basic manager code (sound, scene, tag controllers) is AI-generated. SFX and Music are from Pixabay.
Updated | 23 days ago |
Published | 25 days ago |
Status | Released |
Platforms | HTML5 |
Author | ataerenaktun |
Genre | Platformer |
Made with | Unity |
Comments
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World Record:
I finished at 173th try but reported because of stealing my hours.
:3 --> >: (
Our art guy finished the game one time
My girlfriend’s brother did too
Did you finish it?